脚本专栏 发布日期:2025/11/4 浏览次数:1
编写剪刀石头布游戏
让我们使用Python 3和Tkinter开发相同的游戏。我们可以将游戏命名为Rock-Paper-Scissors-Lizard-Spock。
规则和玩法
程序演练
当用户运行程序时,他们必须单击五个可用对象之一:
当用户选择一个对象时,我们的程序将随机选择一个对象。然后,它将通过一组规则来声明用户是赢,输还是画游戏。结果将显示在应用程序的第二行。
当用户按下任何按钮时,游戏将重新开始。如果用户想要关闭游戏,则可以按关闭按钮。在游戏开始时,我们具有用于特定对象的手形符号。现在,当用户选择一个对象时,它将转换为图形图像。我们的程序还选择了一个对象,它将显示所选对象的图形图像。
用Python实现(10个步骤)
现在我们已经有了剪刀石头布游戏的意义,让我们逐步介绍Python的过程。
1.导入所需的库
#Import the required libraries : from tkinter import * import random import simpleaudio as sa
2.创建tkinter主窗口
root = Tk()
root.configure(bg="#000000")
root.geometry('+0+0')
root.iconbitmap("Game.ico")
root.title("Rock-Paper-Scissor-Lizard-Spock")
root.resizable(width=False,height=False)
3.导入声音文件
#To play sound files : 
start = sa.WaveObject.from_wave_file("Start.wav")
Win = sa.WaveObject.from_wave_file("Win.wav")
Lose = sa.WaveObject.from_wave_file("Lose.wav")
Draw = sa.WaveObject.from_wave_file("Draw.wav")
 
start.play()
现在,我们将使用一些将在各种事件中播放的声音文件。当我们的程序启动时,它将播放开始文件。当用户赢得游戏,输掉游戏或绘制游戏时,我们将播放其他三个文件。
需要注意的一件事是它仅接受.wav文件。首先,我们需要将声音文件加载到对象中。然后我们可以.play( )在需要时使用方法播放它。
4.为我们的应用程序加载图像
我们将在应用程序中使用各种图像。要首先使用这些图像,我们需要加载这些图像。在这里,我们将使用PhotoImage类加载图像。
#Hand images : rockHandPhoto = PhotoImage(file="Rock_1.png") paperHandPhoto = PhotoImage(file="Paper_1.png") scissorHandPhoto = PhotoImage(file="Scissor_1.png") lizardHandPhoto = PhotoImage(file="Lizard_1.png") spockHandPhoto = PhotoImage(file="Spock_1.png") #Graphical images : rockPhoto = PhotoImage(file="Rock_P.png") paperPhoto = PhotoImage(file="Paper_P.png") scissorPhoto = PhotoImage(file="Scissor_P.png") lizardPhoto = PhotoImage(file="Lizard_P.png") spockPhoto = PhotoImage(file="Spock_P.png") #Decision image : decisionPhoto = PhotoImage(file="Decision_Final.png") #Result images : winPhoto = PhotoImage(file="G_WIN.png") losePhoto = PhotoImage(file="G_LOST.png") tiePhoto = PhotoImage(file="G_DRAW.png")
首先,我们为物体准备了手部图像。游戏开始时将向用户显示所有五个图像。用户必须从那些图像中选择一个对象。
用户单击图像后,我们的程序将向我们显示该对象的图形图像。必须选择一个对象,我们的程序也将选择一个对象。我们的程序将仅显示这两个图形图像,然后其余图像将消失。
现在,我们显示一个简单的决策图像,当结果可用时,它将更改其图像。我们的结果有不同的图像。
5.添加Tkinter小部件
#Initialize the button variables : rockHandButton = " " paperHandButton = " " scissorHandButton = " " lizardHandButton= " " spockHandButton = " " #Create the result button : resultButton = Button(root,image=decisionPhoto) #Set the variable to True click = True
6. Play( )功能
def play():
 global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton
 
 #Set images and commands for buttons :
 rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))
 paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))
 scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))
 lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))
 spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))
 
 #Place the buttons on window :
 rockHandButton.grid(row=0,column=0)
 paperHandButton.grid(row=0,column=1)
 scissorHandButton.grid(row=0,column=2)
 lizardHandButton.grid(row=0,column=3)
 spockHandButton.grid(row=0,column=4)
 
 #Add space :
 root.grid_rowconfigure(1, minsize=50) 
 
 #Place result button on window : 
 resultButton.grid(row=2,column=0,columnspan=5)
在这里,我们为对象创建按钮。我们将为按钮设置图像,当按下按钮时,它将youPick( )与单击的对象的字符串名称一起起作用。
然后,使用该.grid( )方法将按钮排列在主窗口上。在这里,我们在的第一行添加一个空格.grid_rowconfigure( )。然后,将结果按钮放在第二行。我们正在使用columnspan结果按钮居中。
7.轮到计算机了
我们的计算机将随机选择五个可用对象之一,并为此返回一个字符串值。
def computerPick(): choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"]) return choice
8.主要功能: youPick( )
在此功能中,我们的程序将显示所选对象的图形图像。它将删除其余的对象。它还将应用一组规则来生成结果。
def youPick(yourChoice): global click compPick = computerPick() if click==True:
我们将计算机的选择存储在compPick变量中。我们将使用它来确定结果。
用户选择Rock:
如果用户选择Rock,则使用此代码块。play( )函数中的命令沿字符串发送,该字符串代表用户选择的对象。我们将其存储在yourChoice变量中。现在,计算机有五种可能性。
现在我们必须为每个规则制定规则。现在注意,当用户和计算机选择一个对象时,不允许他们对其进行更改。因此,我们将click变量更改为False。
现在,由于用户已选择,Rock我们希望我们的第一张图像变成岩石的图形图像。现在,如果计算机选择Rock,那么我们希望我们的第二张图像变成图形图像。要更改按钮的图像,我们使用.configure( )方法。
我们希望其余三个图像消失。为了使它们消失,我们使用.grid_forget( )。它还将播放绘图音频。现在,我们为其余对象开发类似的规则。
def computerPick():choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])return choice
用户选择纸张:
请参阅上面的规则,以了解用户选择“纸张”时的规则。查看下面的代码,该代码遵循与Rock相同的规则。
elif yourChoice == "Paper":rockHandButton.configure(image=paperPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick =="Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse :paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False
用户选择剪刀:
请从上方查看规则,以了解用户选择剪刀时的规则。查看下面的代码,该代码遵循与Rock and Paper相同的规则。
elif yourChoice=="Scissor":rockHandButton.configure(image=scissorPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = False
用户选择"Lizard"
请从上方查看规则,以了解用户选择蜥蜴的规则。查看下面的代码,该代码遵循与其他代码相同的规则。
elif yourChoice=="Lizard":rockHandButton.configure(image=lizardPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = False
用户选择Spock:
请从上方查看规则,以了解用户选择Spock的规则。查看下面的代码,该代码遵循与其他代码相同的规则。
elif yourChoice=="Spock":rockHandButton.configure(image=spockPhoto)if compPick == "Rock":paperHandButton.configure(image=rockPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Paper":paperHandButton.configure(image=paperPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelif compPick=="Scissor":paperHandButton.configure(image=scissorPhoto)resultButton.configure(image=winPhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Win.play()click = Falseelif compPick == "Lizard":paperHandButton.configure(image=lizardPhoto)resultButton.configure(image=losePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Lose.play()click = Falseelse:paperHandButton.configure(image=spockPhoto)resultButton.configure(image=tiePhoto)scissorHandButton.grid_forget()lizardHandButton.grid_forget()spockHandButton.grid_forget()Draw.play()click = False
9.再玩一次
得到结果后,如果要再次播放,只需单击任何按钮。它将转换为原始的手部图像。现在,我们必须取回那些消失的图像。我们将click变量的值设置为True。然后,我们将播放开始声音文件,以便在用户进入新游戏时将播放音频。
else: #To reset the game : if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock": rockHandButton.configure(image=rockHandPhoto) paperHandButton.configure(image=paperHandPhoto) scissorHandButton.configure(image=scissorHandPhoto) lizardHandButton.configure(image=lizardHandPhoto) spockHandButton.configure(image=spockHandPhoto) resultButton.configure(image=decisionPhoto) #Get back the deleted buttons : scissorHandButton.grid(row=0,column=2) lizardHandButton.grid(row=0,column=3) spockHandButton.grid(row=0,column=4) #Set click = True : click=True #Play the sound file : start.play()
10.调用函数
现在我们调用play函数,它将在内部处理其余函数。要关闭该应用程序,请按标题栏上的关闭按钮。
#Calling the play function : play() #Enter the main loop : root.mainloop()
放在一起
查看此Python Tkinter游戏的完整代码。
#Import the required libraries :
from tkinter import *
import random
import simpleaudio as sa
 
root = Tk()
root.configure(bg="#000000")
root.geometry('+0+0')
root.iconbitmap("Game.ico")
root.title("Rock-Paper-Scissor-Lizard-Spock")
root.resizable(width=False,height=False)
 
#To play sound files : 
start = sa.WaveObject.from_wave_file("Start.wav")
Win = sa.WaveObject.from_wave_file("Win.wav")
Lose = sa.WaveObject.from_wave_file("Lose.wav")
Draw = sa.WaveObject.from_wave_file("Draw.wav")
 
start.play()
 
#Hand images :
rockHandPhoto = PhotoImage(file="Rock_1.png")
paperHandPhoto = PhotoImage(file="Paper_1.png")
scissorHandPhoto = PhotoImage(file="Scissor_1.png")
lizardHandPhoto = PhotoImage(file="Lizard_1.png")
spockHandPhoto = PhotoImage(file="Spock_1.png")
 
#Graphical images :
rockPhoto = PhotoImage(file="Rock_P.png")
paperPhoto = PhotoImage(file="Paper_P.png")
scissorPhoto = PhotoImage(file="Scissor_P.png")
lizardPhoto = PhotoImage(file="Lizard_P.png")
spockPhoto = PhotoImage(file="Spock_P.png")
 
#Decision image :
decisionPhoto = PhotoImage(file="Decision_Final.png")
 
#Result images :
winPhoto = PhotoImage(file="G_WIN.png")
losePhoto = PhotoImage(file="G_LOST.png")
tiePhoto = PhotoImage(file="G_DRAW.png")
 
#Initialize the button variables :
rockHandButton = " "
paperHandButton = " "
scissorHandButton = " "
lizardHandButton= " "
spockHandButton = " "
 
#Create the result button :
resultButton = Button(root,image=decisionPhoto)
 
#Set the variable to True
click = True
 
def play():
 global rockHandButton,paperHandButton,scissorHandButton,lizardHandButton,spockHandButton
 
 #Set images and commands for buttons :
 rockHandButton = Button(root,image = rockHandPhoto, command=lambda:youPick("Rock"))
 paperHandButton = Button(root,image = paperHandPhoto, command=lambda:youPick("Paper"))
 scissorHandButton = Button(root,image = scissorHandPhoto, command=lambda:youPick("Scissor"))
 lizardHandButton = Button(root,image= lizardHandPhoto,command=lambda:youPick("Lizard"))
 spockHandButton = Button(root,image= spockHandPhoto,command=lambda:youPick("Spock"))
 
 #Place the buttons on window :
 rockHandButton.grid(row=0,column=0)
 paperHandButton.grid(row=0,column=1)
 scissorHandButton.grid(row=0,column=2)
 lizardHandButton.grid(row=0,column=3)
 spockHandButton.grid(row=0,column=4)
 
 #Add space :
 root.grid_rowconfigure(1, minsize=50) 
 
 #Place result button on window : 
 resultButton.grid(row=2,column=0,columnspan=5)
 
def computerPick():
 choice = random.choice(["Rock","Paper","Scissor","Lizard","Spock"])
 return choice
 
def youPick(yourChoice):
 global click
 
 compPick = computerPick()
 
 if click==True:
 
  if yourChoice == "Rock":
 
   rockHandButton.configure(image=rockPhoto)
 
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=losePhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
 
    click = False
 
   elif compPick == "Scissor":
    paperHandButton.configure(image=scissorPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=winPhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick =="Lizard":
    paperHandButton.configure(image=lizardPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=winPhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   else :
    paperHandButton.configure(image=spockPhoto)
    scissorHandButton.grid_forget()
    resultButton.configure(image=losePhoto)
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
  elif yourChoice == "Paper":
   rockHandButton.configure(image=paperPhoto)
 
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   elif compPick == "Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick =="Lizard":
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   else :
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
  elif yourChoice=="Scissor":
   rockHandButton.configure(image=scissorPhoto)
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick=="Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   elif compPick == "Lizard":
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   else:
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
  elif yourChoice=="Lizard":
   rockHandButton.configure(image=lizardPhoto)
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick=="Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick == "Lizard":
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
   else:
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
  elif yourChoice=="Spock":
   rockHandButton.configure(image=spockPhoto)
   if compPick == "Rock":
    paperHandButton.configure(image=rockPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick == "Paper":
    paperHandButton.configure(image=paperPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   elif compPick=="Scissor":
    paperHandButton.configure(image=scissorPhoto)
    resultButton.configure(image=winPhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Win.play()
    click = False
 
   elif compPick == "Lizard":
 
    paperHandButton.configure(image=lizardPhoto)
    resultButton.configure(image=losePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Lose.play()
    click = False
 
   else:
    paperHandButton.configure(image=spockPhoto)
    resultButton.configure(image=tiePhoto)
    scissorHandButton.grid_forget()
    lizardHandButton.grid_forget()
    spockHandButton.grid_forget()
    Draw.play()
    click = False
 
 else:
  #To reset the game :
  if yourChoice=="Rock" or yourChoice=="Paper" or yourChoice=="Scissor" or yourChoice=="Lizard" or yourChoice=="Spock":
   rockHandButton.configure(image=rockHandPhoto)
   paperHandButton.configure(image=paperHandPhoto)
   scissorHandButton.configure(image=scissorHandPhoto)
   lizardHandButton.configure(image=lizardHandPhoto)
   spockHandButton.configure(image=spockHandPhoto)
   resultButton.configure(image=decisionPhoto)
 
   #Get back the deleted buttons :
   scissorHandButton.grid(row=0,column=2)
   lizardHandButton.grid(row=0,column=3)
   spockHandButton.grid(row=0,column=4)
 
   #Set click = True :
   click=True
 
   #Play the sound file :
   start.play()
 
#Calling the play function :
play()
 
#Enter the main loop :
root.mainloop()